State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · April 2022

Top 5 Science Games on iOS in Italy - Q1 2022

Discover the performance trends of the top 5 science games on iOS in Italy during Q1 2022. Data from Sensor Tower highlights key metrics such as revenue, downloads, and active users.

Top 5 Science Games on iOS in Italy - Q1 2022

During the first quarter of 2022, the top 5 science games on iOS in Italy showcased a mix of performance trends in terms of weekly downloads, weekly revenue, and weekly active users. Here is a detailed look at how each game performed:

Plague Inc. from Ndemic Creations saw a steady increase in weekly revenue early in the quarter, peaking at approximately $1.4K in mid-January. However, revenue declined towards the end of March, dropping to around $611. Weekly downloads for the game started strong at 432 in the week of January 10 but experienced a downward trend, closing the quarter at 169. The game maintained a relatively stable number of weekly active users, fluctuating between 53 and 66 throughout the quarter.

Jetpack Joyride by Halfbrick Studios exhibited notable fluctuations in weekly revenue, with peaks such as $247 in early February and $152 in late March. Its weekly downloads remained robust, starting at 2.3K in late December and climbing to nearly 3K by the end of March. The game also sustained a high number of weekly active users, ranging from around 15K to over 18K throughout the quarter.

Cell to Singularity: Evolution from Computer Lunch showed a relatively stable weekly revenue, averaging around $100 with minor variations. Weekly downloads for the game remained consistent, ranging from 75 to 136. The game’s weekly active users also remained steady, typically hovering around 1K but slightly dipping to 923 by the end of March.

Plague Inc: Scenario Creator, another title by Ndemic Creations, experienced low revenue figures, peaking at $70 in mid-March. Weekly downloads were modest, with the highest being 29 in mid-January and the lowest at 12 by the end of January.

Get aCC_e55 by Andrew Kyznetsov had fluctuating weekly revenue, with peaks like $34 in mid-January and a low of $8 at the end of March. Weekly downloads showed a similar trend, starting at 194 in late December, peaking at 262 in mid-March, and then dropping to 193 by the end of the quarter. The game’s weekly active users followed this pattern, starting at 215 and seeing a peak of 255 in mid-March before ending the quarter at 217.

These performance insights are derived from Sensor Tower's data, providing a comprehensive look at the trends for these top science games on iOS in Italy. For more detailed insights, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022